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"Among Us" Teletype Example for Clickteam Fusion

This is a completely original example of how to create an "Among Us" style teletype effect in Clickteam Fusion. There's not a lot of code and it's a relatively simple concept, just requiring a bit of string parsing and random timing. The method is procedural and will appear slightly differently each time it's run.

All the assets in this file are original and nothing comes from Among Us itself. The "blip" teletype sound was generated in BFXR and the background sound is brown noise generated with the formula (wave1(n-1)+rand(0.1)-0.05)*0.99 with n incrementing over time. Then that result was EQ'd to boost the low frequencies and cut the high.


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